

We know that terminology for swords varied, broadsword, bastard sword, side sword, dual bladed sword, two handed sword, long sword, short sword, etc, they were used to name swords of similar appearance which could be from different time period, or ways of production. Sometimes we fall in false precision, even if it is historicly accurate, will that be even an option in RPG. Yes, i do realise its not what you asked, but your post inspired my derailment. But is it close enough? so maybe add a modification to it, saying that its sharpened, increasing armor penetration, but fluffwise says its only for the tip of the sword. Now, this allows you to do more finesse with the weapon, at maybe the expense of pure stoppingpower. It doesnt represent rapier very well, so you add a variation to it, saying that its a agile sword. But some systems lets you customise the weapons to represent what you want, but in simpler terms.Įxample: lets say you want a rapier, but the only stats you find, are for sword, because its the closest thing you can find. RPs might have some trouble creating a long list of weapons to pick from, then managing them. There are a lot of options of type of weapons, and it brought an idea to my attention: i could go on, but if i do, i have to use wikipedia. Me: Shortsword, longsword, broadsword, bastardsword, kopesh, scimitar, wakizasi, katana, tanto, nodachi, gladius, Spatha, rapier, cutlass, sabre. IMO it's useless to name weapons when weapons in a same category handle the same. Precision Weapons (Crossbows and Firearms) Line Weapons (LONG polearms, pikes, anything that's better used in formation) Personal weapons (any one handed or two handed melee weapon, including shorter polearms - under 2.5m)Ĭlose-Quarters combat (ringen, daggers, fist weapons) I would group them together this way (from my experience): If you want a more detailed information on combat styles I could answer a few questions for you.įor a point of reference where I pull this from: I have a few years of HEMA and Koryuu Experience.ĮDIT: I forgotten to answer your quesion. And you won't believe how much a sword and mace/pick/hammer have in common.ĭeggers and campfringen have a lot in common. Generally you can group weapons into Melee, Close Quaters, and Ranged weapons.Įxample, the same zornhut technique is used with both a longsword, sword and buckler, messer (or falchion) and buckler, and a polaxe. We had a conversation like this over at /r/RPGdesign, so as I'm lazy, here's the post I wrote there: In real life most weapons handle simmilary if they are within a close group.

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